ICT in curriculum and pedagogical transformation

Blaxland, Wentworth, Lawson et al crossed the Great Divide in 1813, and they thought they had it tough! Generally speaking, most students today possess IT skills well above those of most teachers - the Digital Divide. How do we cope with that yet provide meaningful learning experiences for those students in our classrooms? This session will explore what students of today are doing with technology, with examples from schools that are getting IT right. We will examine current and emerging technologies and how all this relates to the effective use of digital technologies in our classrooms.
Teachers will be provided with the opportunity to use the Notebook Software to create a lesson that can be used within their own classroom. No experience is required for attendees. They will be guided through this process step by step. Topics covered will include Touch, Write & Save as well as other features that are available in Notebook such as Area Capture, Cloning & Ink Aware. This workshop is designed for teachers to be introduced to the Notebook software so they can create a lesson of their own.
This work-in progress research explores how students engaged in a 3D multi-user virtual world Quest Atlantis, developed as part of the Learning Sciences program at Indiana University, were able to build identity and in some cases reinvent themselves online. The study presents cases of students in a number of countries (USA, Australia, NZ and Singapore) who engaged in the online world. The cases give early insight into how experiences gained in these virtual worlds may transfer into and influence student lifeworlds.
This hands-on session features the Bee-Bot, a friendly robot designed to spark discovery learning by young children. The Bee-Bot is based on the philosophy that providing young learners with self-directed experiences leads to improved problem-solving skills and higher-order thinking while introducing and reinforcing math concepts. With the Bee-Bot children explore distance, direction, angles, geometry, and programming in more depth.
ACCE Partners
ACCE Partners
ACCE Partners
ACCE Partners