ICT in curriculum and pedagogical transformation

You will be busy in this 90 minutes hands-on session. Laurie Heikkila, former classroom teacher and international workshop leader, will share her experience and enthusiasm as she leads you through fun and innovate ways to integrate technology in the classroom. This workshop is committed to the philosophy that providing young learners with self-directed experiences in different subjects or thematic units leads to improved problem-solving skills and higher-order thinking.
In this paper we discuss the continuing, iterative process of creating inter-disciplinary practices; in this case, the linking of Communication and Design Systems courses. Although technology is an integral component of the university
Discover online interactive resources that work for you using classroom computers or in a lab. This workshop will facilitate active exploration of the OzProjects and Global Education websites to support student learning across the curriculum. Participants will share strategies for successfully participating in collaborative online projects and Learning Quests.
This work-in progress research explores how students engaged in a 3D multi-user virtual world Quest Atlantis, developed as part of the Learning Sciences program at Indiana University, were able to build identity and in some cases reinvent themselves online. The study presents cases of students in a number of countries (USA, Australia, NZ and Singapore) who engaged in the online world. The cases give early insight into how experiences gained in these virtual worlds may transfer into and influence student lifeworlds.
ACCE Partners
ACCE Partners
ACCE Partners
ACCE Partners