ICT in curriculum and pedagogical transformation

This work-in progress research explores how students engaged in a 3D multi-user virtual world Quest Atlantis, developed as part of the Learning Sciences program at Indiana University, were able to build identity and in some cases reinvent themselves online. The study presents cases of students in a number of countries (USA, Australia, NZ and Singapore) who engaged in the online world. The cases give early insight into how experiences gained in these virtual worlds may transfer into and influence student lifeworlds.
This hands-on session features the Bee-Bot, a friendly robot designed to spark discovery learning by young children. The Bee-Bot is based on the philosophy that providing young learners with self-directed experiences leads to improved problem-solving skills and higher-order thinking while introducing and reinforcing math concepts. With the Bee-Bot children explore distance, direction, angles, geometry, and programming in more depth.
Have you heard the term Web 2.0 but not quite sure what it means for you or your classroom? You
This paper explores how the contextualisation of knowledge for individuals might influence the teaching spaces and teaching practices that are emerging in eLearning environments. The Theory of Knowledge (TOK) program in the International Baccalaureate Curriculum (IB) provides a scaffold to interrogate information and in turn influence knowledge construction. The TOK program provides a three step scaffold that promotes knowledge creation and acquisition, providing a direction for students and teachers as knowledge workers.
ACCE Partners
ACCE Partners
ACCE Partners
ACCE Partners