ICT in Action

In Australia a number of teachers have undertaken training and moved to implement Quest Atlantis (http://www.questatlantis.org) into the curriculum planning in their schools. This panel session offers an insight into the value of Quest Atlantis, a 3D multi-user virtual world developed by the Learning Sciences team at Indiana University, as implemented in a number of Australian schools. The panel members in this session are drawn from teachers in public and private, primary and secondary schools across four states of Australia.
Engage your students in fields of Science, Engineering, Literacy and Numeracy. Enjoy working with your students and have fun as you learn with them. The use of robotics as a teaching tool in the classroom has been rapidly gaining popularity, with its ability to teach wide and varied topics as well as maximising students
During this hands-on session participants will be shown how using edna will help them integrate IT into their curriculum to add value and engage students. Suitable for the Early Childhood and School sector, participants will be given an overview of the free services edna provides and learn the basic navigation of the edna site. Participants will learn how to limit their search results to find quality assured, web quests, images, podcasts, interactive content, videos and games through the quality collection and related sites.
Pivot Stick Figure is a frame-based freeware animation program using jointed pose-able figures, similar to an artist
ACCE Partners
ACCE Partners
ACCE Partners
ACCE Partners