Paper - Refereed

Our students are immersed in a connected, relationship driven, consumer orientated digital world. While we expect their attention in class, their musicians, artists, designers and games beg for it. While we provide linear, logical, bite size portions of knowledge that will eventually grow to wisdom, their digital world demands decisions that have meaningful consequences and immediate outcomes. This paper briefly presents some of the research literature on engagement which highlights the need to give students the ability to make frequent and meaningful decisions.
In order to model constructionist non-coercive educational practice, I coined the term, "learning adventure," to replace "assignment" in describing classroom activity. Assignment connotes a requirement to be endured regardless of personal taste, experience, aptitude or motivation. "Learning adventure" implies excitement, challenge and personal benefit. It is for you; an assignment is for the teacher.
Abstract: The purpose of the paper was to identify the usefulness of support from teachers in relation to the interaction between students and teachers in an online learning context. To approach these aims, the present project used quantitative and qualitative methods: Questionnaire, designed to examine students
It has often been argued that the use of ICTs in schools will lead to change in the learning environment. This paper reports on a case study in a remote geographically dispersed multi-campus South Australian R-12 school where teachers were provided with laptops to use in their professional practice. The laptop project was one element in a whole school restructure. The case study revealed that there were other critical factors in the ICT school environment which, when combined with the laptops resulted in significant change.
ACCE Partners
ACCE Partners
ACCE Partners
ACCE Partners