Presentation - Computer Workshop
In Australia a growing number of teachers in primary and secondary have undertaken training and moved to implement the 3D multi-user virtual world Quest Atlantis (http://www.questatlantis.org) into the curriculum planning in their schools. This workshop session offers hands-on exploration of Quest Atlantis and the training session will count towards full qualification for participants to later use the program in their schools. The presenters will highlight the motivational, curricular and transformative value of learning within this rich 3D virtual world and a diverse global community.
There are now some exciting new and free programming languages for teachers to use and explore in the classroom. This session will give teachers some hands-on experience and wet their appetite. Scratch is a tile-based visual programming environment that lets kids make games, animated stories and interactive art. It is very easy language to start students off with. Alice is an open-source, graphical software program that allows users to learn the very basics of programming concepts while making 3-D animations.
You will not be bored during this 90 minute hands-on session. Laurie Heikkila, former classroom teacher and international workshop leader, will share her experience and enthusiasm as she leads you through fun and innovate ways to infuse technology in the classroom. This workshop is committed to the philosophy that providing learners with self-directed meaningful experiences leads to improved problem-solving skills and higher-order thinking. She will introduce the Pro-Bot, a new tool for the classroom that takes advantage of LOGO technology.
Participants will be familiarised with the SINA file management system to begin with, and then shown how Dreamweaver can be used to create a web site that can then be uploaded to a teacher